Studio Playtesting Labs
from £3,200 / cohort

from £3,200 / cohort
from £5,800 / quarter
from £4,400 / project

Every design call is backed by session recordings and funnel data — but we read them like a level designer, not a spreadsheet.

Our environment artists build biomes players want to linger in, from ember-lit taverns to frostbitten ridgelines.

We tune economies and event cadence so your live game feels generous without ever feeling grindy.

Ember Tavern — cosy hub biome, vertical slice

Frostpine Ridge — traversal prototype

The Lantern Market — live-ops seasonal event

Playtest Lab 2 — Neal Street studio floor
“The playtesting lab caught a tutorial drop-off we'd argued about for months. Two weeks later our day-1 retention was up eleven points.”
“Their live-ops calendar turned our chaotic patch schedule into actual seasons. Players finally know what's coming and they stick around for it.”
“The Ember Tavern biome they built became the face of our launch trailer. Cosy, readable, and it runs beautifully on the Switch.”