Covent Garden game studio

Games that feel like a warm cabin at the top of the mountain.

EmberQuest Valley is a London studio pairing rigorous playtesting with hand-built worlds. We help teams find the fun, ship living seasons, and keep players coming back for one more run.

The EmberQuest Valley studio floor in Covent Garden
What we do

Three ways we help your game find its fire

Pick a single sprint or hand us the whole cabin — every engagement runs out of our Neal Street studio, Monday to Friday, 9:00–18:00 GMT.

2-week turnaround

Studio Playtesting Labs

Moderated, camera-tracked sessions with 8–12 recruited players per cohort. Two-week turnaround, tagged highlight reel, and a prioritised friction report.

from £3,200 / cohort

Ongoing retainer

Live-Ops & Season Design

We design and calendar your seasons, events, and battle-pass economy, then instrument the dashboards so your team can steer retention without guesswork.

from £5,800 / quarter

6–10 week builds

Game Art & World-Building

Environment art, key illustration, and narrative bibles for cosy and adventure titles. Concept to production-ready assets, delivered in your engine's format.

from £4,400 / project

The craft

Warm on the surface, precise underneath

Hover each panel to see how we work.

Data-lit intuition

Data-lit intuition

Every design call is backed by session recordings and funnel data — but we read them like a level designer, not a spreadsheet.

Worlds with a pulse

Worlds with a pulse

Our environment artists build biomes players want to linger in, from ember-lit taverns to frostbitten ridgelines.

Seasons that stick

Seasons that stick

We tune economies and event cadence so your live game feels generous without ever feeling grindy.

Voices

Studios we've shared the fire with

The playtesting lab caught a tutorial drop-off we'd argued about for months. Two weeks later our day-1 retention was up eleven points.

PPriya R.Design Director, Islington

Their live-ops calendar turned our chaotic patch schedule into actual seasons. Players finally know what's coming and they stick around for it.

MMarcus L.Studio Lead, Brighton

The Ember Tavern biome they built became the face of our launch trailer. Cosy, readable, and it runs beautifully on the Switch.

HHannah T.Art Producer, Shoreditch
By the fire, in numbers

Ten winters of shipping games

0+
Playtest cohorts run
0
Titles shipped with us
0%
Clients return for a season two
0 yrs
In Covent Garden
Get in touch

Let's build your next season

Tell us about your game and when you'd like players in the room. We reply within one business day.

Studio
58D Neal Street, Covent Garden, London WC2H 9PA
Studio hours
Monday–Friday, 9:00–18:00 GMT